The layout of the site has been adjusted to improve the strategic experience of taking or retaking control of the bomb target. Checking Site A for hidden enemies was especially difficult in the previous version of Train. In the upgraded version, it's possible for a confident team to check common hiding spots in a more deliberate and methodical fashion, instead of needing to rush out into dangerous overlapping lines of fire.
The bomb sites are the primary visual and gameplay elements of the map. We wanted to ensure the sites stood out both physically and aesthetically. To accomplish this, we increased the saturation of the nuclear engines and containers relative to the surrounding environment. The subdued tones of the surrounding walls and train cars allow the bright bomb targets to catch and hold visual attention. In order to help spot enemy players, we carefully arranged large, solid areas of environmental color without sacrificing up-close attention to detail.
Since this is a main gameplay area of the map, we strived to ensure the increased graphical fidelity did not interfere with gameplay. For example, the fallen train car containing the bomb target has caused damage to the environment, but the damage is contained to the ground where readability is not an issue. The same consideration was made to the texturing of the surrounding space. The walls are simple and bare towards the player area, but graphical fidelity increases towards the top of the space. To make it easier to judge distances, we added human scale references such as handles, utility props and more.