Phong Exponent Texture

The phong exponent controls the size of the phong highlights on the finish. By default, one value is used over the entire weapon.

Anodized Multicolored Style allows the exponent to be specified in the alpha channel of the pattern texture. This allows finishes that look as though they are comprised of several different types and reflectivities of paint.

Anodized Multicolored also supports additional paint masking using the same value ranges as the Hydrographic and Custom Paint Job styles. As a result, the exponent values are stored only in the 0-127 range of the alpha channel. Those values are rescaled 2x on application, giving an effective range of 1-255. The default phong exponent from the finish definition is used for values above 128.

Gunsmith Style combines Patina and Custom Paint Job. Additionally, it allows the exponent to be specified in the alpha channel of the pattern texture for the areas of the weapon that are given a patina. The exponent value range is identical to Anodized Multicolored (0-127, rescaled 2x on application). The rest of the weapon is painted using the Custom Paint Job style, and allows paint masking using the alpha channel in those areas.